Ace Combat 8 Update 1.001.002 Flies Out on November 2
Having trouble viewing the text? You can always read the original article here: Ace Combat 8 Update 1.001.002 Flies Out on November 2Originally set for release in the latter part of October, Bandai Namco has today…

Having trouble viewing the text? You can always read the original article here: Ace Combat 8 Update 1.001.002 Flies Out on November 2
Originally set for release in the latter part of October, Bandai Namco has today released Ace Combat 8 update 1.00.002 across PC and consoles, and this brings a slew of fixes to the campaign and online component.
As some players have expected, this patch brings adjustments to some missions in the game, and even progression blockers.
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Ace Combat 8’s November 2 Update Nerfs Ladon
CAMPAIGN
The following issues have been fixed and various adjustments have been made to the CAMPAIGN:
- Adjusted the behavior of enemy aircraft in certain missions.
- MISSION 15: Adjusted the difficulty of Ladon on ELITE difficulty and above.
- MISSION 28: Adjusted the maximum number of flares available to Shadow 22 and wingmen.
- Fixed an issue where, under certain conditions, missions would not progress properly.
- MISSION 6: Fixed an issue where the mission could fail if a wingman used an MPBM against a nearby ground target while the transport was taking off.
- MISSION 10: Fixed an issue where the mission could become unable to progress after landing on the aircraft carrier.
- MISSION 11: Fixed an issue where the game could crash when a chain explosion involving Podarge occurred.
- MISSION 13: Fixed an issue where the cinematic scene would not progress if the “L” key was assigned to camera controls in BUTTON MAPPING.
- MISSION 14: Fixed an issue where the player could be hit by missiles after crossing the safe zone.
- MISSION 16: Fixed an issue where, after discovering the disguised ships, a wingman could attack container ships other than the disguised ships.
- MISSION 18: Fixed an issue where attacking rocket debris near the ground could cause the debris to sink into the ground, preventing the mission from progressing.
- MISSION 25: Fixed an issue where, after retrying under certain conditions, the timer could stop when all enemy forces were eliminated, preventing the mission from progressing.
- MISSION 28: Fixed an issue where radio would not play when attempting to sortie again after resupplying weapons, preventing the mission from progressing.
- MISSION 30: Fixed an issue where the TGT “HULL” could not be destroyed even after repeated attacks, preventing the mission from progressing.
- All Missions: Fixed an issue where the game could crash in SELECT AIRCRAFT when sorting by an aircraft role that does not contain any aircraft owned by the player.
- All Missions: Fixed an issue where the game could crash when entering the AIRCRAFT TREE screen for the first time if the Left directional input was being held and the player owned certain DLC aircraft.
- Made various other fixes and adjustments to unintended mission progression.
- Fixed an issue where radio and sound effects would sometimes not play correctly during missions.
- Fixed an issue where subtitles and speaker names would sometimes not display correctly during missions.
- Fixed an issue where certain models and effects would sometimes not render correctly during missions.
- Improved stability during cinematic scenes and replay playback.
- Adjusted behavior in the Hangar.
- Adjusted camera behavior.
- Fixed certain error messages.
ACE COMBAT ONLINE
The following issues have been fixed, and various adjustments have been made to the ACE COMBAT ONLINE:
- Fixed an issue where players would sometimes be unable to proceed to the next screen after creating an account.
- Fixed an issue where disconnecting a controller during the mission start sequence could prevent the game from returning to normal after reconnecting the controller.
- Fixed an issue where certain Social features would not function properly.
- Fixed an issue in MILITARY TRAINING where performing certain actions while landing could prevent the landing from being registered correctly.
- Adjusted certain display elements on the ARCADE GAMES game screen.
- Reduced the effect duration of the following SP Weapons in ACE COMBAT ONLINE:
- ECM
- ESM
- IEWS
Based on the feedback we have received regarding the UI and menu controls in ACE COMBAT ONLINE, we are prioritizing improvements to provide a more comfortable gameplay experience.
These improvements will be implemented gradually in future updates. We appreciate your patience as we continue working on them.
OTHER FIXES AND ADJUSTMENTS
In addition to the above, the following fixes and adjustments have been made:
- Fixed an issue where in-game purchases (ACE COINS) would not proceed properly when “Enable the Steam Overlay while in-game” was turned off.
- Added an option to enable or disable Async Compute from SYSTEM when using a GPU that supports asynchronous computation. When using a GPU that does not support asynchronous computation, this option will be grayed out and cannot be selected.
- Adjusted key assignments for certain keyboard controls.
- Changed the connection settings for certain peripheral devices. For information regarding the operation of peripheral devices following these connection setting changes, please contact the respective manufacturer.
- Fixed various other minor issues.
No word on whether we’ll be getting more updates or not, but the dev team did say they are going to continue observing the game based on player feedback.
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