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Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements

Having trouble viewing the text? You can always read the original article here: Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17Developer Game Freak has continued its excellent…

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Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements

Having trouble viewing the text? You can always read the original article here: Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17

Developer Game Freak has continued its excellent post-release support for Beast of Reincarnation, and for today, the studio adds not just fixes, but more quality-of-life additions.

Today, Beast of Reincarnation update 1.010 is available for download, and players should remember that the studio did the same last week, and it seems we have another patch headed out within the month soon, too.

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For the complete list of changes made, read on for the official patch notes.

Beast of Reincarnation’s Latest Update Now Lets Players Skip Almost All Event Movies

  • Ongoing improvements related to events and movies:
    • Almost all event movies can now be skipped.
      *Some events and movies may not be skipped, but we will accommodate them in the future.
    • Added a “Skip” display to events that can be skipped.
    • Finished animations can now be skipped.
  • Tips that have already been shown once will not be displayed from the second loop onward.
  • Improved DLSS/frame generation settings. (PC)
    • The frame generation options have been adjusted according to the GPU (RTX 40 series/RTX 50 series).
    • DLSS – Dynamic allows setting a target frame rate when the monitor refresh rate is 120Hz or higher.
  • Added ‘Bullet Slot 1~3 Switching’ to the button settings.
    This made it possible to add a separate button setting for switching bullets.
  • Various bug fixes and technical improvements
    • Fixed an issue where skipping right after playing a specific movie would not cause the movie to end correctly.
    • Fixed an issue where Emma’s lines sometimes did not display when setting up English voiceover.
    • Fixed an issue where confinement would not be released if an enemy died simultaneously after defeating an enemy in a specific event battle.
    • Fixed an issue where event battles and boss battles in each area became unavailable.
    • Fixed an issue where the exploration information marker would not display correctly when playing the game without updating the disc version.

Check out some of the improvements the studio plans to push out for the game soon:

  • After clearing the terraced rice fields in front of the Kyokaku area in the middle of the game, we are considering allowing you to choose whether to proceed without conquering the three areas at once—the pilgrimage area, the Matsukawa Colony area, and the Fuji Frontline area—or continue as before. This makes it a choice when you want to focus on the story and reach the capital faster, or if you want to progress faster during replays. Additionally, for traditional areas, we plan to make adjustments to ensure you enjoy the game even more than before, including revamped attack patterns for bosses of the same type. We will announce the details as soon as they are finalized.
  • Revamped attack patterns for same-type bosses (Special Variant Nushi and Shidou)
  • Added modes with higher difficulty than HARD
  • Added more challenging modes in NEW GAME+
  • Automatic acquisition of drop items from enemies
  • Adjusting the length of lines and cuts during the event
  • Adjustment of submersion detection
  • Adjustment of transparent entry prohibition determinations within the area

Once another patch is released by Game Freak, expect it here on MP1st.