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Development Update - New Abilities


 
 
 
 
 
 
 
 
 
 
 
 
 
 
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 Development Update - New Abilities
 
 
 
 
 
 
 
 Ahoy everyone! We are…

Update Path2 min read
Development Update - New Abilities
Post news Report RSS Development Update - New Abilities

Ahoy everyone! We are moving ahead with the development process, and this is the video of our 3 new abilities: Spawn turrets, Focused fire, Grab & toss enemies.

Posted by CosmicDuckGames on Sep 13th, 2026

Check out our new gameplay teaser!

So far, we have:

  • Added spawnable turret mechanics.
  • Improved the ship's vitals UI - they are now visible on the ship.
  • Improved the enemies' behaviour and added indicators when enemies are approaching.
  • Added energy cost to shooting and casting abilities.
  • When the ship runs out of energy, firing and casting abilities are unavailable until energy is restored
  • Added the ability to grab & toss not only asteroids, but also debris, satellites, and small enemies.

New Ability - Spawn Turrets

Spawns 2 turrets near the ship for a set amount of time. The turrets can be moved and tossed via the Drone Magnet, and will attack enemies in range. The ship can have up to 6 turrets active at a time.

New Ability - Focus Fire

Instead of firing continuously from all cannons, the ship fires from all cannons at once, dealing concentrated damage to the target. Good against clusters of enemies or large targets.

New Ability - Grab & Toss

The Drone Magnet can now grab & toss not only asteroids, but also debris, satellites, and small enemies. Anything smaller than the player's ship can be tossed at an enemy as a projectile!

What's Next?

Here is some stuff we are already working on:

  • More unique ships and weapons
  • Finalizing story quests and dialogue
  • Major optimization
  • New ship crew abilities
  • Advanced scout duck control mechanics
  • Vendor interactions
  • Level map for the upcoming demo!

Thank you to everyone who bears with us! We are working towards the demo :)