Dice A Million Gets Major Update With Full Launch
Dice A Million recently left early access and launched on all major platforms with a major content update.Dice A Million is a roguelike deckbuilder built around rolling dice. The game first launched on Steam and PC Game…

Dice A Million recently left early access and launched on all major platforms with a major content update.
Dice A Million is a roguelike deckbuilder built around rolling dice. The game first launched on Steam and PC Game Pass in February. Since then, it has sold over 70,000 copies and has over 1000 reviews on Steam with an 89% positive score.
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Dice A Million’s Major Uncommon Shapes Update Is Here
On September 3, the game launched on Mac, XBOX One, XBOX Series X|S, the Sony PlayStation 5, and iOS and Android devices. Along with the widespread release came a new update. Update 1.1 is titled Uncommon Shapes.

According to the patch notes on Steam, the update features 17 new dice, 12 new rings, a new card, and a new dice modifier. The developers also added a new hand: the Cyan Hand. This is in addition to general bug fixes. More details on the new changes can be read below; beware of spoilers:
- New dice: Bamboo D4, Coral D4, Jade D4, MiniDisc, Die in a Can, Bullet Die, Spotted D5, Viral D5, Marshmallow, Poker Chip, Secret Cookie, Floral Die, Puzzle Piece, Musical Block, Swift Die, Mountain D4, Silver Coin
- New rings: Poker Ring, Coppermind, Shape Amulet, Crochet Ring, Player’s Ring, Weighted Ring, Lead Bar, American Knuckle, DCMC Ring, Ectoplasmic Ring, Alchemist’s Ring, Ring of the Snake
- New card: Punch Card
- Face Weights: You can now apply Weights to certain dice faces, making that face more likely to roll. These are obtainable mostly on events and the boss shop.
- Rewrote the entire dice physics system. Instead of using GameMaker’s built-in one, Dice A Million now uses a custom one. This basically means it’s gonna run a lot better overall but also that I can now control exactly how it behaves, so here are some new rules regarding physics:
- Dice cannot ever leave the table area (I considered not fixing this cause it’s funny when dice overflow, but I think it’s better this way, let me know what you think)
- Dice cannot physically overlap with each other now, this means a lot of more bounces (including extra rolled dice) and a lot more visual clarity
- The only exception to the previous rule is ”not-dice” dice like fire, paper, etc. when they’re on the table, they cannot be moved and they won’t interact with the physics system, meaning other dice will be able to overlap them and won’t bounce off of them.
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Written by Robert DeFelice More from Robert DeFelice MOBILE APPLevel Up Your Gaming News
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