Helldivers 2 Update 1.007.203 Applies Crash and Bug Fixes on November 11
Having trouble viewing the text? You can always read the original article here: Helldivers 2 Update 1.007.203 Applies Crash and Bug Fixes on November 11Arrowhead has issued Helldivers 2 update 1.007.203 on all platforms…

Having trouble viewing the text? You can always read the original article here: Helldivers 2 Update 1.007.203 Applies Crash and Bug Fixes on November 11
Arrowhead has issued Helldivers 2 update 1.007.203 on all platforms on November 11, and this brings a slew of bug fixes and resolves crashing issues too.
While this is a hotfix more than anything else, it does address cosmetic mods not functioning properly too.
RELATED A Four-Man Dev Team Is Aiming to Recreate SOCOM's Gameplay With Zero Ops: Covert Warfare, Now in Closed Beta on PS5, PC If you're a PlayStation shooter fan, chances are you've played or at least heard of SOCOM, Sony's first-party third-person shooter that pushed for a more tactical approach to combat.For the complete changelog as well as known issues, read on.
Helldivers 2 Hotfix 1.007.203 Resolves Cosmetics Mods Problem
Overview
Greetings, Helldivers. Today’s hotfix tackles crash and bug fixes, as well as unblocking some cosmetic modifications.
Community Feedback Changes
- [PC] Fixed an issue preventing certain cosmetic mods from functioning.
Fixes
Crash Fixes
- Fixed a crash that could occur when receiving status effects such as poison or gas in Hive World caves
- [PC] Fixed a crash that could occur while exiting the game
- [PC] Fixed a crash that could occur on boot when the game had issues with writing permissions on Windows
Misc
- Fixed issue where fire did not work and couldn’t be spread inside caves
- Fixed a level generation issue on Hive World caves where large assets could spawn outside the cave and block mission progression and stratagem call-in
Known Issues as of November 11
New
- FOV on the LAS-44 Nova’s scope is wider than intended.
- When toggling Reflection Quality to its lowest option while using RDNA 2/3 AMD GPUs, all reflections become corrupted.
- The player may die when climbing on a closed bug hole (the evil rock that kills you)
Technical
- Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
- Campaigns menu UI is slightly cut off when playing on some resolutions
Gameplay
- A different mission type may be generated than the mission that was selected
- Explosives can cause Helldivers hidden behind terrain to ragdoll
- Melee kills are not being correctly counted in the end-of-mission stats or career stats
- Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
- The ‘Operated By’ text under the Super Destroyer name is not showing the Player’s nickname
- Hellpod Avoidance Areas are inconsistent with the Player’s POV
- Red Beacon Stratagems do not follow the beacon when it changes location
- MGX-42 Bullet Storm’s muzzle flash may not be aligned with the weapon
- Very few enemies approach extraction when extraction zone is close to edge of map
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