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Mortal Shell 2 Update 1.000.016 for Rotten Autumn Hotfix Released on October 30

Having trouble viewing the text? You can always read the original article here: Mortal Shell 2 Update 1.000.016 for Rotten Autumn Hotfix Released on October 30Cold Symmetry has released a hotfix for Mortal Shell 2 that…

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Mortal Shell 2 Update 1.000.016 for Rotten Autumn Hotfix Released on October 30

Having trouble viewing the text? You can always read the original article here: Mortal Shell 2 Update 1.000.016 for Rotten Autumn Hotfix Released on October 30

Cold Symmetry has released a hotfix for Mortal Shell 2 that addresses various bugs from the game’s Rotten Autumn content drop.

Players will see it as Mortal Shell 2 update 1.000.016, and this applies fixes to combat, performance, and a lot more.

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For the complete changelog, read on.

Mortal Shell 2 Rotten Autumn Hotfix 1 Released on October 30

Shells & Combat

– Lazlo’s armor protection no longer persists after switching shells or stacks with repeated use.
– Using a traversal gate right after Proxima’s shell ability no longer leaves your melee weapon unequipped.
– Ability indicators should now refresh correctly at the end of a shell memory.
– The camera now tracks the long ball hurl during the monolith attack while locked on.
– Fixed Orrem pushing players through the elevator floor when he dies, and players getting stuck in his corpse.
– Rotten Autumn Shell Shades now correctly despawn when you’re knocked out of your shell.
– Fixed an issue that caused Proxima to unequip her melee weapon.
– Fixed shells appearing as white silhouettes in the inventory menu.
– Fixed Eredrim’s Ethereal Diapason disappearing.
– Fixed an exploit that allowed players to make Proxima invincible.
– Fixed shell summons being invisible the first time they’re used.

Tarstones & Items

– Fixed the Wellspring Tarstone sometimes not being added to your inventory.
– Ruk now always appears at the top of Marrow Keep, so Rickart’s Journal can always be delivered.
– Fixed lute visual effects sometimes playing indefinitely.
– Fixed duplicated drops in certain areas.
– Fixed the Channeler’s Stone not refunding resolve after using certain weapons.
– Buffed the Waning Stone: Resolve cost reduced by 10% per level.
– Improved lute chest materials.

Levels & Dungeons

– You can now re-enter the Sideways dungeon.
– Fixed encounter completion tracking in the Killer Ritual Dungeon.
– Closed off an exposed area in a dungeon chapel.
– Fixed night mode triggering inside the hub.
– Fixes and improvements to kill zones.
– Lighting fixes in the Temple of Vaatra, along with general environment improvements.
– Fixed dungeons sometimes unloading while entering them.
– Fixed several collision bugs that could cause the player to get stuck.

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UI, Photo Mode & Localization

– Graphics options now go above High when set individually instead of using a preset.
– Photo mode camera sensitivity is more precise.
– The photo mode scaling setting now applies correctly.
– Weather effects like snow no longer stay on after exiting photo mode.
– Fixed the character’s head flicking when returning from pause, inventory, menus, beacons, or photo mode.
– Shell memory titles no longer overflow their text boxes in some languages.
– Localization fixes and improvements.

Audio

– Mixing and timing improvements across many enemies.
– Brigand rock projectiles now have a Doppler effect.
– Ambient audio tweaks.

Stability & Performance

– Several crash fixes and stability improvements, including Zmey and dungeon crashes.
– Improved dungeon transitions with smoother entry fades, background checkpoint saves, less hitching, and better memory handling.
– The Overkill graphics setting can now be selected (PC only).

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